University-enterprises cooperation in game industry in Ukraine
Today we would like to present the following EU-funded project with qualityaustria participation:
By building a symbiotic cooperation between universities and the game industry, the GameHub project fosters human investment into the emerging Ukrainian IT Business Sector.
The main objective of the GameHub project is to ensure employment and self-sustainability of universities and colleges graduates, unemployed engineers as well as veterans of Anti-Terror Operation in Ukraine by offering them the set of knowledge and skills demanded by digital game industry - a highly-networked one that impacts on global economy.
The consortium aims to:
(1) Ensure the self-sustainability of students, ATO veterans, unemployment center applicants and career-transitioning engineers by equipping them with the skills and knowledge needed for employment in the digital game sector.
(2) Promote professional development in digital game industry among universities’ faculty staff, teachers and researchers, as well as among trainers at unemployment and job consulting centers.
(3) Help game sector managers assimilate university graduates into their companies.
Role of Quality Austria within the project
Quality Austria’s main duty is quality control and monitoring the GameHub project management and production with special focus on evaluation of provided trainings within the project. Furthermore Quality Austria will support the development of competence profiles and organize the external evaluation of the project.
Conference "GameOn: Education and Creative Industry"
The conference “GameOn: Education and Creative Industry” on 4-5 October 2018 in Kiev aimed to bring together higher education and industry practitioners from the field of Game Design and Development.
During the event they shared experiences and explored the challenges of implementing the Game Design in the curriculum of Higher Education Institution and how industry can impact on it.
GameOn provided a two-day forum of discussion and collaboration between academics, researchers, K-12 teachers and creative industry, trying to bridge the gap between academic applications and society and industry needs and demands.
The conference GameOn was the conclusion of the two-year EU project GameHub.
Topics of the conference:
- Innovative games-based learning technologies, applications, tools and environments
- Use of mobile games for learning
- Learning and instructional theory for games-based learning
- Use of audio
- Key game platforms of today & tomorrow
- Gender, age, cultural and violence issues
- “Serious” games
- Use of narrative and storytelling
- Innovative marketing strategies including social, influence, search & discovery optimization
- Technology and implementation issues associated with game design
- Making games and services for managing communities
- Programming: core engine techniques, advances in world simulation, automated testing in games and game engines